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behind when it comes to modern web technologies.

on the community side."Improving community engagement also means more opportunity to monetize Runeacape playersRunescape Gold. But getting more people to interact with one another, and creating lasting excitement around a Runeacape game, will be a long, difficult task. "Community has a long way to catch up to graphics. Online technology is a lot more advanced in everywhere but video Runeacape games," Leydon said. "Wall Street is trading in picoseconds, and we still have 16-Runeacape player. This is really small. This is not even modern online technology at all. It's basically 10 years behind. So, the video Runeacape game industry overall is really, really behind when it comes to modern web technologies.""If I wanted to license a graphics engine, I can. If I want to license a physics engine, I can. If I want to license a physics engine, I can. If I want to license a community engine, they don't exist. All the largest video Runeacape games in the world right now are online, community-based Runeacape games. And those are going to advance in a way that people don't quite see yet."Gamasutra is at GDC Online in Austin this week. Check out our event page for the latest on-site coverage. "The world is changing. People are eating through content at an alarming rate. I don't believe that the content ecosystem that's in Runeacape games today including our own is sustainable. With free-to-play, we're seeing this trend towards what we're calling 'emergent Runeacape gameplay'."That's how John Smedley opened his talk at GDC Online, titled "Free-to-play: Driving the Future of MMOs."Using Google Trends search volume graphs as a metric, Smedley traced the progress of the online Runeacape games market from Runeacape's peak in 2005, to the current era, where Runeacape is still the big dog but free-to-play Runeacape games League of Legends, DOTA 2, DC Universe Online, and Team Fortress 2 are within striking range."I don't think you'll see Runeacape games hit the heights that Runeacape hit in 2005 ," Smedley said, "Look at that peak. I think we're starting to see a fractioning of the userbase that WoW built, where some of those Runeacape players are moving over to free-to-play Runeacape games. Why? Obviously one answer is that it's free, but I think we need to look deeper than that."He continued, "When you work on something as large as WoW, it's important to release content over time, and they've done a great job with that. But when you've got a Runeacape game that's seven-years old, people look for something else to do. Free-to-play means that people can try your Runeacape game, and then go try something else, and try Deadman Mode Gold

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