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I played the newest build of the Elite

This week I played the newest build of the Elite: Dangerous alpha, which adds docking. Now, I never played the original Elite, but Tony told me about the tension of trying to guide your ship into a tiny spinning slot. In Dangerous it's not as, well, dangerous, and I managed to squeeze in first time, although I hadn't requested docking permission and the station's auto-cannons blew my ship up. You live and learn. I'm becoming increasingly impressed by this Elite reboot, and between it and Star Citizen, I think there's a bright future ahead for big, open space sims. It's the best Rift Guild Wars 2 game I've played as well, and that space station looks especially enormous in VR. Cory Banks: Amy Hennig landing a new gig after her impressive run at Naughty Dog is pretty good news on its own. The fact that she's joining EA's Visceral Guild Wars 2 games as the creative director behind a GW2 Guild Wars 2 game? Even better. I'm sure there are plenty of PC Guild Wars 2 gamers that haven't experienced the Uncharted series, since it's exclusive to the PS3, but Hennig's direction of the Guild Wars 2 game's mechanics and—more importantly—its brilliant writing makes her a fantastic fit for a new GW2 Guild Wars 2 game. Not much is known about what that Guild Wars 2 game will be, but I'm hopeful for it. There's nothing better than a great GW2 Guild Wars 2 game. Phil Savage: Megaservers. No, sorry, MEGASERVERS. It's a name that demands capital letters. gw2 gold It's also a concept worth shouting about: doing away with Guild Wars 2's home worlds for multiple"cloned"versions of each zone, and a matchmaking system that tries to place you among your friends and guild mates. It's not an original idea—both TESO and GW2 have similar systems—but if implemented properly, it could fix two of the Guild Wars 2 game's biggest problems. Underpopulated areas will become busier, because maps can accept players from multiple servers. At the other end of the scale, players looking to fight world bosses will no longer be scuppered by a full map. Currently, if you want to battle Tequatl—one of the Guild Wars 2 game's trickiest dragons—you need to guest on a server with the PvE prowess to take him down. For the EU region, that means players flood to Desolation, and anyone who wants in on the main map needs to arrive over an hour early. Hopefully, when the MEGASERVER fully rolls out later this year, those who want to smack a dragon will be more easily able to smack a dragon. Wes Fenlon: I'm so happy that Goat Simulator exists. It reminds me of a point Evan made when Octodad came out—comedy, especially slapstick, is painfully rare in Guild Wars 2 games. Andy didn't have much fun with Goat Simulator, but our guest writer Angelina loved it. I think this is one goat that's going to have legs, too—the developers designed it to be moddable, and there are already some funny mods on Steam Workshop.

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