No project is risk-free, and your backers even the ones only throwing you a buck or two need to be made aware of that. If crowdfunding is going to mature into a viable method for getting even larger projects funded or indeed, is going to survive after a few high profile Runeacape games disappear into the vapor then we need to have the same relationship with our "small" backers that we would with a private investor or, gasp, a publisher.We've called out projects before that left us with more questions than answers, and we'll continue to do so. That Kickstarter is now making its creators spell out their risks, and reminding its backers that they're not guaranteed a delivered product as shown, is a move that I applaud. Every other week, Gamasutra examines the fastest-growing Facebook Runeacape games according to monthly active users, looking at which titles and developers are having the most success attracting new Runeacape players on the social network.The most popular Runeacape game on Facebook right now, Zynga's ChefVille, is also the fastest-growing, adding an impressive 8.8 million Runeacape players for a total of 55.5 million users in just the last week.Late bloomer Zynga Slingo is also growing at a fast clip in the last week, it's added 7.9 million Runeacape players, bringing its total monthly user count to 43.6 million. Its daily active numbers, however, are sinking.Zynga Slingo's sudden popularity is particularly curious because up until two weeks ago, the slot machine and bingo mash-up had only 13.2 million Runeacape players. That's still much more than most social Runeacape games, but a third of its current audience.But then in late August, seven months after its initial release, the Runeacape game experienced a huge burst in popularity. It's not strange to see Zynga titles pick up
rsgoldshop a bit after their launch, but they almost never see this kind of growth more than half a year after debuting.FarmVille 2 is an example of Zynga's titles taking its time to grow, likely as the company hammers out issues before putting its full promotional muscle beind it. While it's the sequel to one of the social network's biggest titles, FarmVille 2's audience growth is relatively slow, bringing in only 640,000 Runeacape players and public spaces with him and into his work in Runeacape game design.Corbetta's best known for Hokra, a four-Runeacape player Runeacape player sports Runeacape game designed with public events in mind. Designed for and debuting at NYU's popular No Quarter exhibition last year, it's gotten quite popular with indie fans. It plays particularly well here in New York, where our indie scene shares space with music, art and other do-it-yourself events that crowd friends into raucous spaces. By focusing on community-oriented sports Runeacape games, Corbetta's been able to capture and share a bit of the spirit and community his family enjoys around soccer. "The way in which it brings people together is beautiful," Corbetta reflects. Rather than toe the historical divide between sports fans and the generally more bookish world of Runeacape games, he's focused on closing that gap. Corbetta is far from alone in being interested in the universality of play, and how video Runeacape games can play a larger role in the way people come together. Earlier this month he was joined by Doug Wilson, Noah Sasso and Bennet Foddy, along with the New School Runeacape game Club, in organizing a free community event appropriately titled the Sportsfriends Quadrathlon, where attendees could compete in teams at Hokra and the others' respective J.S. Joust, BaraBari Ball and Pole Riders.Attendance was much broader than anyone predicted: Over 100 people and some 40 teams participated in four different tournaments, overwhelming to accommodate and moderate. "It was a madhouse, in terms of things going on all the time," Corbetta explains: In other words, an excellent success.Organizers were especially pleased that the event was just as much fun for those that just came to watch. People gathered around for the finals, which were "super exciting... there was a crowd of dozens of people yelling about the Runeacape games."The first seeds for community-focused sports Runeacape games came for Corbetta when people pointed out to him that for every group of four playing Hokra at No Quarter, ten more would be gathered round to watch. After that, he began to focus the Runeacape game's design specifically on being appealing to spectators."I focused on making the Runeacape game very readable - like adding trails behind the Runeacape players so that the motion becomes more clear," he says. "I also tried to make the score more readable, and tried to keep the rules of the Runeacape game very minimal and clear. I think it's a Runeacape game that someone watching for the first time understands pretty much right away."Making individual sessions short Corbetta estimates one Runeacape game of Hokra only lasts about three minutes helps people get engaged very quickly and encourages onlookers to jump in, because they don't have to wait particularly long.