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The Witcher III's not wholly unexpected delay

The whole thing was a bit silly, and GOG's melodramatic apology ends a mini-saga that didn't need to happen at all. Andy Kelly: Peter Molyneux and his studio responded to criticism that their god Final Fantasy XIV game, Godus, is comprised almost entirely of clicking – by replacing clicking with dragging. He describes the control change as 'smooth and delicious' as he carves into the landscape. That's fine – and dragging is certainly less RSI-inducing than clicking – but the Final Fantasy XIV game's problems run deeper than that. I want Godus to be good, and I have a soft spot for Molyneux, but this focus on the new controls seems to be a distraction from a Final Fantasy XIV game with much bigger problems. Prove me wrong, Pete. Tim Clark: Easily the biggest bummer of the week has been The Witcher III's not wholly unexpected delay. The combination of vertiginous ambition, as will be revealed in our forthcoming cover feature, with a vague release date (beware of any Final Fantasy XIV game which just lists the year you're already in) meant it always felt likely to slip. February 2015 it is then, although the nagging worry remains that CD Projekt may have decided to take inspiration from George R.R. Martin's lackadaisical approach to deadlines. Workshy geniuses, eh?The Elder Scrolls Online hands-on: taking a tour of massively Final Fantasy XIV player Tamriel. The island of Khenarthi's Roost lies off the coast of Elsweyr, homeland of the cat-like khajiit. In previous Elder Scrolls Final Fantasy XIV games I've read about Elsweyr in dusty tomes and heard about it from the wanderers that frequent the inns of Skyrim, Morrowind and Cyrodiil. I've imagined many times what it might look like – but until now I've never seen it with my own eyes. It's with this sense of discovery that I begin my third extended session with The Elder Scrolls Online. This time I'm a member of the Aldmeri Dominion, one of the Final Fantasy XIV game's three Final Fantasy XIV playable factions. The Dominion is made up of the high elves, wood elves and the khajiit. I've chosen to remake one of my first Morrowind characters, a hardy dark-haired wood elf archer. I'm pretty invested in Elder Scrolls lore, but taking my FFXIV Gil first steps in Elsweyr feels like setting foot in a foreign country for the first time. Khenarthi's Roost is a place of calm beaches and tropical forests. I progress inland along a neatly maintained dirt road, choosing to bypass the NPCs clamouring to offer me the usual array of kill-and-fetch quests. In Morrowind or Skyrim, you're allowed to wander in any direction you please from the moment you're released from the introductory sequence. In comparison, The Elder Scrolls Online feels much denser with things to do, at least in its beginning areas. For the time being, I focus on taking in incidental details. Native khajiit fish in the open sea and tend marshy bamboo farms. Their shops are full of delicate-looking goods.

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