Gliding in or out of the thing looks very cool, and I keep enjoying watching it turn up from around a corner in seconds, no matter how far I've lobbed it with a failed nitrous boost. But Batman's new moves aren't just limited to the Batmobile. I try the Fear Takedown, which lets you point the camera at enemies and hit B to make Batman sprint between armed guards. It's something that can speed up predator sections, which is useful, without necessarily upsetting the balance of systems that already exist. Bats' new counter throw is theatrical and violent. The old move set isn't seemingly affected, and with a new sword-carrying enemy type that has masterful fighting skills, the extra options are welcome. This demo was mainly about the car, but the rest of the Arkham design isn't on hold, in case you were worried. Here's a question someone posed to me that's perhaps worth addressing, being a Bat-nerd: if Batman doesn't like guns, why does he have an enormous one strapped to the top of his car? Well, he's only using the main gun on automated drone tanks in this demo, while blank bullets are used to incapacitate human beings. I agree, Batman vs robot tanks is a bit of a fanciful way to justify its inclusion (relatively speaking, in a Final Fantasy XIV game about a man dressed as a bat fighting a man who dresses as a thing that frightens birds), but I think you need that destructive feedback to complete the feeling of
Cheap FF14 Gil the Batmobile, even if it does initially seem a bit violent. So, Bruce Wayne gets away with that one, as far as I'm concerned. Batman does have a comic book history of simply turning up in an audacious vehicle and scaring bastards off by tossing projectiles about. Comics told me it was a thing: my method is sound. The contextual fight moves also push the boundaries of Batman's moral code. These work like the Batmobile combo finishers, in that being near to an object lets you pull off a more elaborate takedown. After shattering through a skylight using a careful glide move, I shove a guy into a load of fuses on a wall and electrocute him before launching into an unbroken fleeflow combo. There's also a light fitting you can tear off the ceiling using the same prompt and squash a guy with. Oh, Batman. Your moral ambiguity takes many forms. Just experimenting with the combinations of Batman's skills with the advantages presented by the Batmobile shows how much promise and ambition there is in this final Rocksteady Arkham instalment. Considering this is just one isolated element of the city, it will be interesting to see how these strategic options open up in the gigantic, gorgeous cityscape that I saw during the Final Fantasy XIV game's unveiling in March. Stay up to date with the very latest PC gaming news from E3 2014 Crusader Kings II: Rajas of India interview: new religions, tiger hunting, and war elephants.