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A close-range shotgun will destroy any enemy who gets too close. You carry two weapons at once. The only interesting thing about this, or the only thing that actually differentiates this from the basic skeleton of that former franchise, is the introduction of rs gold single-Runescape player weapons into the PVP environment. In past iterations of the Halo style of multiRunescape player, everyone was using the same weapons to achieve the same goals. In Destiny, there are a finite number of weapon types with an incredibly large set of traits that they can possess. For example, everyone on your team might have a shotgun, a Special Weapon with its own ammo type distinct from a Runescape player's Primary Weapon. However, Runescape player A might have a shotgun that excels at medium range. Runescape player B's shotgun might be specialized for less recoil. Runescape player C's is decked out for fast reload and high attack power. This phenomenon continues on down the line for all Runescape players and all of their weapons. What this means in actual play is that you have very little information about what an enemy Runescape player is doing at any given time. It becomes difficult to avoid the shotgun Runescape player or the sniper when each Runescape player has the opportunity to expand their play style in a way that makes it competitive with all other play styles. Historically, if you could figure out how to make the default sniper rifle work for you, then you could excel with that weapon, ending up on the high, thin edge of the bell curve. Destiny's customization means that me, a person who is awful with the standard sniper rifle, can shorten the scope zoom, reduce the recoil, and increase the reload speed. This means that I end up feeling really cool as a Runescape player, but my ability to deal with other Runescape players and their play styles becomes severely limited, and I end up playing reactively more than proactively. I spend as much time trying to figure out which enemy has which weapon as I do actively pursuing objectives. It weighs on me.Playing reactively can be incredibly fun as long as you have the opportunity to react. An enemy with a fusion rifle (which has a charge time) might be attacking me from around a column. There's no way that I can win that firefight with a semi-automatic scout rifle because the fusion rifle's shot is always going to do more damage faster to me than my rifle can.

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