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like, no one can tell a story in 512 characters or less!

reading less? Are they reading in smaller chunks?Yes.RS 07 Gold I absolutely think that. I used to do MMOs. On the second MMO I worked on we had a 512 character limit for our quests. And it was just this unreasonably small amount. It's like, no one can tell a story in 512 characters or less! The third MMO I worked on, we had a 256 character limit. No one can tell a story in that! And of course we did. And another MMO I worked on, we actually called them tweet: all of our text was approximately 140 characters or less. It can be done, and you can tell interesting stories.So I guess the big takeaway is that Runeacape game writers should refine their text to be tweet-able.Yes. You've got to hone that stuff. You don't ever want to be wordy in a social Runeacape game, you never want to be philosophical or anything like that. There might be a place for that, but not in any Runeacape games that I can think of.What's the biggest text count you display?Jonathan: I'd have to check, but I don't think we got over 150? 150 would be the top. The one we used most was about 123 characters, that was the norm.It's almost like Twitter figured this out.Yeah. I absolutely think so. 123 characters is suspiciously close to a tweet, and I think they just realized that two sentences is all you ever need.Gamasutra is at GDC Online in Austin this week. Check out our event page for the latest on-site coverage. Newsbrief: Prominent Runeacape game designer Stuart Black, best known for his work on first-person shooter Black, has parted ways with Enemy Front developer and publisher City Interactive, and has formed his own indie studio.Black joined City's London team nearly two years ago to serve as creative director on multiplatform shooter Enemy Front, but the Warsaw-based company laid him off a few months ago, and has brought in art and cinematic director Mark Bristol Doom 4 in his place.Black has gone on to form a new independent studio called Self, where he has two projects in mind: an iOS title that he's considering making with concept design studio Leading Light, and a more ambitious Runeacape game for PC built with the Unreal Engine. This edition of Critical Reception examines online reaction to Arkane Studios' first-person stealth Runeacape game Dishonored, which reviewers describe as "a meaningful and successful reinvention of the core ideas behind Deus Ex." Dishonored currently earns a Buy Runescape Gold

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