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look at a few situations where a green developer is a 'positive

responsibility for their work and how it's designed and implemented, Runescape Goldand one or two developers will only work when they are told exactly what they need to do.Maybe it's a developer who doesn't get involved with the daily meetings, mumbling through and obviously not interested in what other people are doing.At the end of the day, identifying a developer generating a negative effect on a team is usually pretty easy. They're the ones who are difficult to deal with in usually many aspects of the development process hellip;Team developmentLets have a look at a few situations where a green developer is a 'positive' developer, red a 'negative' one.In the first situation, we have two developers working side-by-side, one working well and another not doing so great. Maybe one of them has a bad attitude, maybe they don't want to really push what they are doing. Either way, their contribution to the team is much less than that of the positive developer.In most cases, this will go only one way. The good developer, seeing their partner being allowed to get away with not working so hard and not having to put in as much effort, will eventually start to slow down and equalize with the poorer developer.It's much less likely that the poorer developer who is getting away with poor work or a bad attitude will see the better developer and decide to put in that extra work. As a result, you now have two bad developers rather than one.When does it go the other way? When does the poor developer look around and start to raise their Runeacape game? The answer isn't very encouraging.Take the following situation:Theres a tight balance here, but since it's much easier for a developer to reduce the quality of their work rather than improve it, it's easier to slide the wrong way, and at that point it's very easy to see where this will go.Based on a number of observations, it seems at though while a 3:1 ratio might get you some good results, it still brings risks because should one developer start to slip, it then becomes 1:1, which puts us right back at the start.In most cases you can only really guarantee that other people will not slip if you have a 4+:1 ratio between positive and negative developers. In a number of cases, the negative developer didn't change their attitude without help, but other developers didn't slip due to the peer pressure of the other better developers.Positive developers But in all these situations, I'm not giving these positive developers enough credit. A good developer won't always slack, they'll continue working hard, producing great content and generally continue to fly high.But take the following situation hellip;These developers are good for a reason, be that personal pride, ambition, or sheer enjoyment of Cheap RS Gold

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