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streaming patent.T5 says that it owns a patent called

website, or subscribe to updates via Twitter, Facebook, Buy RS Goldor RSS. Delaware-based Runeacape game streaming patent holder T5 Labs has filed a complaint against Gaikai, alleging that the latter has knowingly infringed on its streaming patent.T5 says that it owns a patent called "Sharing a Graphical Processing Unit Between a Plurality of Programs", which allegedly describes a system similar to that which the Sony-owned Gaikai uses to stream video Runeacape games.The company claims that Gaikai infringes on this patent "by making, using, offering for sale, selling and or practicing the inventions" covered by the patent, "at least by providing a system and methods of sharing a graphics processing unit between a plurality of programs."T5 alleges that it gave Gaikai written notice of the infringement, and that Gaikai then knowingly continued to infringe on the patent."T5 has suffered and will continue to suffer damages in an amount to be proved at trial," reads the complaint. The company is looking to receive interest, costs and disbursements. Gamasutra has contacted Gaikai for a response.This isn't the first time that T5 has tussled with the competition at the start of 2011, it said that it was considering legal action against OnLive, as it believed it was entitled to the patent rights on video gaming inventions covered by OnLive. Do social Runeacape game Runeacape players want to read in-Runeacape game text?Traditional wisdom says that Runeacape players engaged in quick bite-sized Runeacape games might not want to read in-Runeacape game text, but that might be wrong. They might even be engaged with the text if it's done right.Following a talk at the Narrative Summit at GDC Online in Austin, we spoke with Zynga's Steve Williams and Jonathon Myers to find out what they learned from Runeacape players of Indiana Jones Adventure World.You work for Zynga, I'm sure you've done a lot of tests. What do social Runeacape game Runeacape players like to read?There's two main things that we discovered that they like. One bit: they like namedropping, especially anything related to an IP. When we announced for Indiana Jones Adventure World that we were going to do Marion Ravenwood in Tibet, people just went crazy. The other thing we discovered: anything that involved a call-to-action. It actually made me question a lot about what we were learning. We would put out a ton of text, and within it there'd be a call-to-action, and people were just jumping on that. Which implied that they were reading all of it, butBuy Runescape Gold

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