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Still, the DICE model is even more consumerfriendly, and youll be hardpressed to find anyone who doesnt appreciate quality free stuff.The one thing we all dont want to see is for the Modern Warfare 2 method to become the norm, as there are few who would ever want to pay three times the normal price for essentially the same content as we get from other games. Then again, it is the American way to overpay for brand names, so in that respect it seems Activision is right on target.Out of Reach Chapter 1. When Kombo writers Kyle Wattenmaker and FF14 Gil  Sascha Lichtenstein decided to collaborate on an article they were united by three things, absurdly long and difficult last names, a borderline manic obsession with Halo multiplayer and a love for all things punny. What your eyes are about to embark on is a pointcounterpoint conversation between these two befuddling named men. It has been preened from hours of grueling AIM conversations that crossed from Florida to Vancouver. Pretty much as far as you can go without hitting water on either side.Kyle has been a fan of the Halo franchise since almost day one, when he and his friends found themselves addicted to the coop campaign and LAN multiplayer offerings of the original Halo Combat Evolved. In the years and games since, his infatuation with the series and its creator has not waned in fact, its intensified to almost creepy levels. Sascha, on the other hand, took his sweet time jumping on the Halo bandwagon. More to the point, he hated the Halo series until Halo 3 arrived and fixed the weapon balance, added new strategic wrinkles with equipment, and introduced a ton of online features like Forge and movie sharing. Two very different paths to Halo fandom have given these two editors unique views of what makes Halo great, and what Bungie should aim to achieve with Halo Reach.Thus we present to you a whole lot of rampant speculation, wild guesses, desperate wishes, and bitter arguments. Weve covered everything from personal weapon and gametype preferences to armchair game design theory.

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