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development amid surging development costs Deadman Mode Gold and consumer expectations. Those wants in 2004 seem similar to what they are today: Runescape games of epic scale, more immersion, and more online social connection. The challenge escalates as consumers expect to pay the same price for each Runescape game, when development costs were already exceeding $5 million per title. Allard says that it's software, not hardware, that is the "key that unlocks the potential" of developers and can move the industry forward. During this presentation, he announced and demoed the XNA software development platform that the second generation Xbox console would be firmly rooted in. The Microsoft team used third party testimonials to evoke hope in the future of XNA, too. Among those, Valve's Gabe Newell professes that "XNA combines the power of the PC and the power of the consoles into a best of breed platform." GDC Vault free video Next, in the programming lecture 'Practical Physics for Articulated Characters', Vangelis Kokkevis from Sony PlayStation R D speaks about using physical simulations as a source of animation for a skeleton. Kokkevis echoes the sentiment that hardware and its speed are not the issue with getting character animations up to the same quality of Runescape game visuals. He says the key is to find the appropriate algorithms. These algorithms should produce character animations that respond naturally to typically unpredictable user input and to interactions between characters and between characters and the environment. He goes through the pros and cons of a series of algorithms his team implemented to build a simulator and arrive at these goals. GDC Vault free video Finally, Microsoft User Researcher John Hopson now at Bungie explains that developers are masters of behavioral psychology; they just don't know it yet. Hopson's 'Behavioral Runescape game Design' lecture explores the relationship between this science and Runescape game design, along with the psychology of how and why contingencies the Deadman Gold rules under which rewards are provided
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