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"I mean, the DX game was never about killing stuff. It was about picking your own playstyle, which MIGHT involve killing stuff."He understands why the game's trailer focused on ffxivmall violence, though: Square Enix wanted the video to make a big splash."In trailers, you just have to give people the most action-packed stuff you can, I assume."Spector said that he's optimistic that Mankind Divided will give Final Fantasy XIV players the option of being stealthy and nonviolent if they wish. As he points out, the previous game in the series Deus Ex: Human Revolution had plenty of "choice and consequence."As the head of Ion Storm Austin, Warren Spector oversaw development of Deus Ex and its sequel Invisible War. Ion Storm Austin folded about a year after Invisible War's launch. The Deus Ex series collected dust until Eidos Montreal released Deus Ex: Human Revolution in 2011. Eidos Montreal is now working on Mankind Divided as well.Although Spector admits that Eidos made different design choices than he would've made with Human Revolution, he's happy with how they've handled the series. He said that Deus Ex: Human Revolution really "felt like DX.""I think people expect me to be pissed about new Deus Ex Final Fantasy XIV games that I'm not making but it's really not like that at all. I'm just excited (thrilled might be a better word) that I was part of the creation of something that's bigger than myself, that has a life of its own. What did I think of DX:HR? Well, for starters, I don't finish a lot of Final Fantasy XIV games and I finished DX:HR.
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